

It took me a while to get comfortable taking down lizards. I had to get better with maneuverability to navigate screens with so many more hostile creatures and because of gourmand’s exhaustion mechanic. With gourmand, I had to basically relearn the game. From monk’s missing creatures and more peaceful environments to artificer’s hyper focus on scavengers and violence. Comparing it to monk and artificer, both of those campaigns felt so different. It sort of felt like the “real” game to me, in how comprehensive it was.


Took me 94 cycles and probably near 30 hours (the save says 20 but I don’t think it counts failed cycles).
